What is an effective behavior management program for adolescent aged students?

February 9, 2021

An Evaluation of the Caught Being Good Game With an Adolescent Student Population. This study investigated the Caught Being Good Game (CBGG), for use with an adolescent student population. The CBGG is a positive variation of the Good Behavior Game (GBG), a popular group contingency intervention in classroom management literature. The CBGG was effective in leading to increases in academically engaged behavior and decreases in disruptive behavior in the participating class group. 

Citation: Bohan, C., Smyth, S., & McDowell, C. (2021). An Evaluation of the Caught Being Good Game With an Adolescent Student Population. Journal of Positive Behavior Interventions, 23(1), 42-52.

Link: https://pure.ulster.ac.uk/ws/files/78831798/JPBI_19_112.R3_Proof_hi.pdf